Fish dnd stats
WebOct 27, 2024 · The six D&D stats are: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. In D&D, every character has an ability score for each stat, and … WebAnglerfish Family: Animal Tiny beast, unaligned Armor Class 13 Hit Points 1 (1d4-1) Speed Swim 40 ft. Senses darkvision 60 Ft., passive Perception 8 Challenge 0 (10 XP) …
Fish dnd stats
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WebFish Tiny beast, unaligned: Armor Class: 13 Hit Points: 1 (1d4 - 1) Speed: 0 ft., swim 40 ft. STR. 2 (-4) DEX. 16 (+3) CON. 9 (-1) INT. 1 (-5) WIS. 7 (-2) CHA. 2 (-4) Senses: … WebEach creature within this radius must succeed a DC 17 Dexterity saving throw or take 18 (4d8) lightning damage and be stunned for 1 round. About Unlike their smaller cousins, giant jellyfish are active predators that seek out prey.
WebTrout 5e 5th Edition Statistics Size Small Type Beast Alignment Unaligned Challenge rating 0 General Information Vision Darkvision Appearance Female Male Average weight 50 lb (23 kg) History Based on Trout … WebMar 9, 2024 · 17. The most generic fish monster is the CR 0 Quipper (MM 335) which is also referenced in Find Familiar, there is no more generic fish monster than this option. A quipper is a carnivorous fish with sharp teeth. Quippers can adapt to any aquatic …
WebJan 22, 2024 · Last Updated on January 22, 2024 D&D is famous for the many and occasionally esoteric kinds of elves its worlds are populated with. However, of these subraces, the sea elves (also known as aquatic elves) are vastly underexplored in D&D 5e ’s version of the Forgotten Realms. WebWater jet. The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the marid and knocked prone.
Web5e SRD > Creatures > Squid, Giant Family: Aquatic & Fish Huge beast, unaligned Armor Class 15 (natural armor) Hit Points 13 (14d12+42) Speed swim 60 ft. Skills Perception +4, Stealth +5 Senses darkvision 60 ft.; passive Perception 14 Languages – Challenge 5 (1,800 XP) Special Traits Underwater Camouflage.
WebA score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores … impact checkWebMultiattack. The blood sea jellyfish makes four tentacle attacks. Jet (recharge 5-6). The blood sea jellyfish has a swimming speed of 120 feet this round. Tentacle. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 2 (1d4) bludgeoning damage and the target must succeed at a DC 12 Constitution save or suffer 2 (1d4) poison damage ... impact checklistWebA kuo-toa. Source: Wizards of the Coast [1] A kuo-toa superficially resemble a grotesque cross between a fish and a humanoid. Their stout, stocky bodies are covered in slippery blue or purple scales, with clawed, … impact cheer and tumblingWebA fearsome, if dumb and slow, predator of the ancient seas. Known for their armor plating, these fish are similar to giant sharks. Now found only in certain spots in the ocean, these … impact cheats 1.16.5Web12 (+1) Skills Perception +2 Senses Passive Perception 12 Languages Aquan, Common Challenge 1/8 (25 XP) Proficiency Bonus +2 Amphibious. The merfolk can breathe air and water. Actions Spear. Melee or Ranged … impact cheer gonzalesWebTraits False Appearance: While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite. Grasping Tendrils: The roper can have up to six tendrils at a time.Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can … impact check gyprockWebAttributes Swarm of Quippers Medium swarm of tiny beasts, Unaligned Armor Class 13 Hit Points 28 (8d8-8) Speed 0 ft., swim 40 ft. STR 13 (+1) DEX 16 (+3) CON 9 (-1) INT 1 (-5) WIS 7 (-2) CHA 2 (-4) Damage Resistance Bludgeoning, Piercing, Slashing Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, … impact check status