Web23 mei 2024 · using Terraria.ID; using Terraria.ModLoader; namespace JoshMod.Items { public class JoshSword : ModItem { public override void SetStaticDefaults() { … Web21 aug. 2024 · Apr 16, 2024. #2. This happens because you return Shoot halfway through. When you return a method it ends, meaning that any code that comes after it won't be …
help me with my mod please :: Terraria General Discussions
Web15 dec. 2024 · using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace ShareAcc.Items {public class Overpoweredinator : ModItem {public override void SetDefaults() Web5 jan. 2024 · Creating our items. To get started, let’s tackle our necessary Items files first. For our items we will be creating two files, one being our C# script and the other being … エオラプトル 餌
error CS0115: no suitable method found to override #354 - Github
Web也就是一秒三次. // 一般来说我们要把这两个值设成一样,但也有例外的时候,我们以后会讲. item.useTime = 4; item.useAnimation = 4; // 使用方式,这个值决定了武器使用时到底是按什么样的动画播放. // 1 代表挥动,也就是剑类武器!. // 2 代表像药水一样喝下去,emmmm ... Webrecipe.AddIngredient(ItemID.DirtBlock); recipe.AddIngredient(ItemID.Ruby); AddIngredient also takes an optional argument for specifying a stack size: … Web5 jul. 2024 · item.height = 40; //Weapon's texture's height. item.useTime = 20; //The time span of using the weapon. Remember in terraria, 60 frames is a second. … エオラ 化粧水